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Tuesday 22 September 2020

How the hand works

In science we have been learning how do hands work, we made a hand to show you how it works. The hand has lots of parts which are Bones, Joints, Muscles, Tendons, and ligaments. These are all the parts that make your hand move. Bones is really helpful for us human because it helps us provide support. 

How do hands work? The movements of the hand are always started by the muscles in your forearm. Hands have a lot of things that help human beings one is we use our hand to write or hold something that is heavy or not. 

The human hand is made up of the wrist, palm, and fingers and has 27 bones, 27 joints, 34 muscles, and over 100 ligaments, and tendons, and many blood vessels and nerves.

Wednesday 16 September 2020

Coraline ( Not Finished )

 Coraline Notes

Opening Scene -


What Happened

 - A doll gets turned into a Coraline look alike doll.

- This is dont by the other mother, you can see her hands.

Camera shot / angles

- Close up - Coraline being made.

- No wide shots, cant see the whole room, cant see anything really.


Music -

Airy, Scary, Suspensful, Made up language sung by children, Only word you hear is dreaming,.


Colour -

Dark colors like green, black, aged, filtered, bright colours look darker, 


Lighting -

Artificial light, Night time, Spooky fell, Dull because its meant to be scary.


Real House Is Real World Scene -


Whats Happening -

Feels abandoned, Run down, Faded pink, Peeling paing, Wet, Bad paing job, Grey, Misty


Camera Shots / Angles

Wide Shot - So you can see the area around the house


Music -

Diegetic Sounds - Real world sounds like a branch snapping


Colour -

Faded, Dark, Wild, Spooky atmosphere


Lighting -

Natrual Lighting, Dim, Lighting is through the clouds which makes the colours dark


Main Character Is First Introduced - Coraline

First Angle Of The Scene - High Angle Then Back To Eye Level Then A Over The Shoulder

Coraline sees her identical doll for the first time

Diegetic sounds are re-introduced


Real World Scenes -


Describe - Cranky, Strict, Dont Show They Love Coraline, Pale Skin.


Costume - Worn, Faded, Old.


Lighting - Cold, Dull, Mix of artificial/natural, Isolated.


Colour - Grey, , Bone Dry, Coraline and Cats eyes are the only colourful things in the real world.


Music - Diegetic Sounds, No Music.


Other World Scenes -


Describe - Energetic, Playful, Friendly, More time for Coraline, Clear Skin, Wealthier.


Costumes - Colourful, Funner, Fancier, More Fashionable, Look Better.


Lighting - Brighter, Artifical, Saturated, Warm, Relaxing.


Colour - Bright, Nice Contrast, Vibrant, Eye Catching.


Music - Alot Of Music, Humming, Piano playing from the Other Father, Minor.


Real World Neighbours Scene -


Describe - Tight Clothes, Grey, Not Healthy.


Costume - All wear faded clothes, Dark, Weird, 


Lighting - Dark, Natural, Not nice looking


Colour - Grey, Black, All colours are made to look worse.


Music - Old Fashion, Each has their Own Music


Other World Neighbour Scenes -


Describe - Bit Creepier, Higher Pitch, Diffrent, Little Changes, Worrying.


Costume - Fitting, Wealthy, Nice, Good Looking.


Lighting - Bright, Nice Feeling, Warm.


Colour - Bright Colours, Fun, Not Dark.


Music - Happier, Christmas Vibes, Nice.



Tuesday 15 September 2020

Buisness And Enterprise

In Business we are working on the business that we are trying to create a DLO to present on market day and here is my work.

What we are creating is a game and the game is alot like a drinking game called beer pong but without the beer and all the drinking but our game will be fun because of the amount of cups you need to get in and then when they lose because they suck they would be so drawn in that they have another go at winning. 

And the quality of our product would be 100% better than any other company/ Business and that the prize is something that most people cant resist ( the prize being lollies) and we will also have like exclusive items that you could straight up purchase or just win by getting the most.

I think that our game will do well and that people would wanna purchase our product/ game and when people win they are gonna wanna play multiple times.


Pricing:

We worked out our price by seeing how much money we used to purchase what we need for market day (it being $20) and we decided that the price needed to make it so that its not only easy to make profit but at a good stable price and then you can get the offer to also straight up purchase the reward if your not doing good in the game.

We will make sure that the product is good looking like for example when people see our game from afar they will come over because of how high quality our game looks but also it will be good when they come to play it also.


Place:

In business studies we have been focusing around our market day and we have to describe where we are going to set our stand/ Product or game and we need to select  a area to sell our product. 

My groups product is a game and we might need to be near a water supply so that we can fill a bucket upto a half way line and we will also need some water to put in cups to insure they don't fly away.

A good location for our group would be a area like in the very front where the most people would see our game so that they can spend all their money on our game. 

People would see our game and they would be attracted to come and see our game because of all of the colours around our poster and the cheap prices and cool colours.

I think personally our group will do pretty good because how awesome and fun our game is gonna be.

Carnival Games 5 in 1 – Jump Party Texas

Wednesday 9 September 2020

Camera Shots - English

 Camera Techniques.

Camera Shots: 

  • Extreme Close Up 
  • Close up 
  • Medium Close up 
  • Medium Shot 
  • Long Shot 
  • Long (Wide) Shot 
  • Extreme Long Shot
  • Point Of View
  • Mise En Place 

Camera Angles: 

  • Low Angle
  • High Angle 
  • Eye Level 
  • Birds Eye Level 
  • Dutch Tilt
  • Tilt

Camera Movements: 

  • Tracking
  • Pan

Wednesday 2 September 2020

Language of Film


Body Language: Used to identify a characters feelings 

Costumes: Used to create a character’s personality

Hairstyles: Just like costumes it brings out a character’s personality

Make-Up: Used to change the look and bring out a personality of a set character

Colour: Used to set the mood of a set Red could mean angry and Blue could mean Sad 

Lighting: Used to set the mood of a scene

Props: Objects used to make the scene more interactive

Setting: Used to often progress things and describe the surroundings

Dialogue: Used to elevate a plot or reveal something new about a character

Sound Effects: Used to create a mood so the audience can sympathize 

Music: It is used to set a mood for the scene 

Silence: Used to make it scene more serious or scary in a way 

Symbols: A object used to represent an idea 

Special Effects: Used to make the film look more people realistic 

What am I learning?
I am learning visual and sound techniques used widely in film; why they are important, how they are used and what the definitions of these words mean. 

How does this show my learning?
By creating a crossword puzzle I am showing that I know the definition to key words related to visual and sound techniques and show that I am able to teach other people. 

What am I wondering as a result of my learning?
I am wondering what are some other things that are also important in visual and sound techniques; and also what are the most important to create a great film.